MM327 - Introduction to Graphics Applications
This course introduces basic principles important in using bitmap and vector graphics, including resolution, color depth, and file compression schemes. Students will use representative bitmap and vector graphics programs to complete projects that demonstrate the basic capabilities of this type of software. Prerequisite: ART 227 or ART 129. Student must have at least sophomore standing to register for this course.
This course is not about learning which buttons to press in a particular graphics application, per se. This expertise in working with a particular application comes through expressing a creative need or requirement to express an idea or ideas visually. In this course, your learning outcomes are to:
- understand concept, form, and content in graphic communication.
- generate visual concepts and implement design solutions to convey meaning.
- apply intermediate and advanced techniques graphic design.
- implement the principles and elements of design to convey meaning.
- demonstrate processes or workflows that yield specific digital imaging results.
- optimize graphics according to project specifications.
- integrate multiple applications to create original work.
This course deals with the application of graphic design fundamentals, developing your design sensibility, analytical skills, and creative endeavor.
ART 227 is the pre-requisite for this course. It is strongly recommended that you take this course prior to attempting MM327. In MM 327 Introduction to Graphics Applications, students are required to utilize various graphics editing applications to apply the fundamental principles and elements of design in order to create graphics for a variety of media.
Students are expected to attend every class and meet every deadline. Late work will be graded down.
Technical demonstrations are provided through video screencasts. My expectation is that you view all relevant screencasts prior to coming to class.
Assignments and projects will be assigned through out the course. Each assignment and project follows the general creative process of generating: concept ---> form ---> conveyance ---> content
All work will be turned in using Picasa, which is available to you through your EOU gmail account. Sketchbooks will be graded as part of each project with requirements noted in each project under "project specifications."
- Five project assessments - 20% each
- 3 absences will cause the final grade to be lowered by one letter. Five absences will lower final grade two letters.
- Late assignments or projects will be graded down one letter grade per day. Assignments or projects that are over 3 days late will not be graded. If it is after the fifth week, a student may withdraw from a class. Withdrawal forms are available in the Registrar's Office. The instructor should grant the "W" grade only if the student is doing passing work. Otherwise, a grade of "F" will be recorded. Withdrawals must be turned in to the Registrar's Office by the last day of regularly scheduled class, (i.e. prior to finals week).
Text or Suggested Materials
- Design For Communication by Elizabeth Resnick
- 10 Must-Read Tutorials for Photoshop Beginners
- Adobe Help Resource Center
- PSD tutorials
- Computer Arts
Means of Assessment
Students will be assessed using a specific grading rubric for each project.
In general, students’ projects are evaluated on:
- Creative use of the applications: Is the work expressive, dynamic, have energy, complex, and researched? Is the work unique and display a level of refinement to suggest software proficiency.
- Integration of design elements and principles: unity/variety, hierarchy, proportion, scale, shape, space/whitespace, line, size, balance, rhythm/repetition, proximity, emphasis, color, texture/pattern, value, and type. Have these ideas been considered and implemented and to what compositional effect?
- Level of sophistication and refinement expected at the 300-level. Does the work formally communicate the written concept?
- The assignment is turned in on time, complete, and formatted correctly, using Picasa.
- Originality of work.
- Software proficiency.
- Students ability to articulate and demonstrate processes and techniques related to software and digital graphic communication.
Brief Outline of Course
- Week 1, 2, 3 - 2D Typography
- Week 4, 5, 6 - 3D Modeling
- Be sure to visit the disclaimers page for information on academic misconduct and disabilities.